Resource Optimization
Status: In Design — Architecture defined, seeking input on approach
Resource Optimization sits between manager intent and vegetation modeling. It takes real-world constraints (seed availability, labor, budget, logistics) and candidate management strategies, then drives Vegetation Modeling to run appropriate simulations and structures the comparison of outcomes.
The Problem
After characterizing a disturbance and building vegetation models, managers face a combinatorial explosion of choices:
- Where should we seed?
- Where should we plant juveniles?
- Should we remove invasive species first?
- How much labor can we invest per hectare?
- What if seed supply is limited?
- What if seedlings need to be planted near roads for watering access?
Each combination of treatment, location, timing, and intensity produces different projected outcomes. Even for a modest burn scar with a handful of treatment options, the number of permutations quickly exceeds what anyone can reason about intuitively.
Planned Approach
Resource Optimization will:
- Accept constraints — seed availability, labor hours, budget, logistical requirements (e.g., road access for watering)
- Define candidate strategies — combinations of interventions to compare
- Drive simulations — trigger Vegetation Modeling runs for each strategy, with many replicates per scenario to characterize uncertainty
- Structure comparisons — present outcomes side-by-side so managers can evaluate tradeoffs
What It Won’t Do
- Tell managers what to do — decisions involve values, risk tolerance, and local knowledge that can’t be automated
- Test unparameterized interventions — if you want to simulate an intervention not yet built into the vegetation model (e.g., caging seedlings to prevent herbivory), that requires model development first
- Solve the “optimal” problem — optimization requires agreement on objective criteria, which we can’t assume